Saturday 13 August 2011

Alien shooter 2

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Alien breed Imppact

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Alice Madness

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Processor 2.0 GHz Intel ® Pentium ® 4 class or AMD Athlon ™ or equivalent processor
Memory 1 GB RAM (Windows Vista ®) / 512 MB RAM (Windows XP ®)
The remaining 7 GB or more hard disk space
Graphics 128 MB DirectX ® 9.0c-compatible, 3D graphics, support Shaders 2.0 (NVIDIA ® GeForce ® FX or more, ATI

Radeon ™ 9500 or more)
Sound card 16-bit DirectX ® 9.0c-compatible sound card
CD-ROM 8x DVD-ROM drive
DirectX ® 9.0c (included)

Recommended System Requirements:

Operating System Microsoft ® Windows ® Vista ® SP2 / XP ® SP3
Processor 3.0 GHz Intel Pentium 4, 2.0 GHz Intel Core 2, 3500 + AMD Athlon or equivalent processor
Memory 1 GB RAM (Windows Vista ®) / 512 MB RAM (Windows XP ®)
The remaining 7 GB or more hard disk space
256MB DirectX 9.0c compatible graphics card, 3D video card Hardware T & L (NVIDIA GeForce or ATI Radeon or

equivalent)
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8x DVD-ROM drive
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Alice in wonderland



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RAM:    512 MB RAM for Windows XP / 1 GB for Windows Vista  
VGA:    128 MB VRAM – DirectX 9.0 Compatible Card with support for Pixel Shader 2.0  
DX:    Direct X 9.0c  
OS:    Microsoft Windows XP (with Service Pack 3) / Windows Vista (with Service Pack 2)  
HDD:    8 GB of free Hard Drive Space  
Sound:    16-Bit DirectX Compatible Sound Card  
ODD:    8x DVD-ROM Drive  
Recommended peripheral:     Keyboard & Mouse

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Alcatraz

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Video Card : 128 MB VRAM – NVIDIA GeForce 5700 / ATI Radeon 9700
Memory : 512 MB RAM (2000 / XP), 1 GB RAM (Vista)
Hard Disk : 4 GB of free Hard Drive space
Sound : 16-bit sound card with EAX 2.0 compatible with DirectX 9.0
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Controls : Keyboard & Mouse
Installation : 4x DVD-ROM Drive

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Air Aces Pacific

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               Take off and dive into the aerial battles over the Pacific. Enjoy innovative graphics and one of a kind set of dynamic sceneries. Fly admiring wonderful sunny skies in earthly paradise and fight during murky nights full of heavy rain and lightings. Shoot and win, bomb and destroy! Gain praise and glory and become one of the best Pacific War pilots!

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Age of Pirates2 City of Abandoned



                                           Fortune and glory awaits you! Destiny awaits you, but destiny though is what you make it! Start your buccaneering career by choosing to go it alone and become the most feared pirate on the seven seas or prove your loyalty and take the coin of one of four different navies; French, English, Spanish or Dutch. Sail the high seas as a swashbuckling dread pirate or as a dashing naval captain. Explore strange new countries and undiscovered civilizations, raid and plunder merchant ships, fortified ports and cities. But beware, the dead do not sleep easy, and in the dark South American jungles myth and reality intertwine. Solve the ancient mysteries of a vanishing tribe, cross swords with the most notorious swashbucklers ever to sail the ocean blue and make sure that no foe ever sets foot on land again.

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Memory : 256 MB RAM (XP) / 1 GB RAM (Vista)
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Age Of Mythology The Titans

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                                            Age of Mythology: The Titans Expansion adds a fourth mythology, the Atlanteans, to the existing Greek, Egyptian and Norse mythologies. A new single-player campaign will add yet another chapter to the franchise's expansive folklore along with the addition of new scenarios. Atlantean players will be able to call upon the might of the Titan gods (such as Atlas and Cronus) multiple times throughout the game, and may also upgrade human units to heroes. The expansion pack will introduce 12 new god powers, 15 new human units and 10 formidable myth units to the game.

Key Features:

* Atlantean mythology. Gamers can take advantage of exclusive features that allow the Atlanteans to dominate their opponents. They can use their Titan god powers multiple times to demolish the opposition, promote selected units within the culture to hero status, and reap the benefits of a culture with new features, such as the ability to control time and space. They also can explore new maps and expand the "playground of the gods."
* An extended story line. Age of Mythology: The Titans adds another important chapter to the franchise’s expansive folklore with new scenarios to explore and conquer. In-game cinematics help to integrate and further enrich the game’s story.
* A new victory condition. Gamers can create a Titan unit that dwarfs everyone else and employ it to wreak havoc and rain destruction on enemy civilizations.
* Additional powers, heroes and mythological units. Age of Mythology: The Titans brings the ancient world to life in more detail than ever before with exciting gameplay elements and characters. The expansion pack will unveil the incredible powers of the Titan gods, which can be unleashed by the Atlanteans who worship them. In addition, new myth units and human units allow gamers to build their civilization and go into battle in a nearly infinite number of ways.

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    * Requires Age of Mythology to play
    * Microsoft® Windows® 98/Me/XP/2000
    * PC with 450 MHz equivalent or higher processor
    * 128 MB of system RAM
    * 450 MB available hard disk space
    * 32x speed or faster CD-ROM drive
    * 16 MB video card required
    * Sound card, speakers or headphones required for audio
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Age Of Mythology

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                                      Like many other real-time strategy games, Age of Mythology is based on building towns, gathering resources, creating armies, and ultimately destroying enemy units and buildings. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and, finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. However, upgrading requires a sum of resources to be paid, and certain buildings to be built.In this screenshot, an Egyptian town under attack by the Norse, defending itself using the meteor god power.

There are three playable civilizations in Age of Mythology: the Greeks, Egyptians, and Norse. Each civilization has three "major gods"—deities; they are: Zeus, Hades and Poseidon for the Greeks; Isis, Ra and Set for the Egyptians; and Thor, Odin and Loki for the Norse. The player chooses their major god before the game begins. Every time a player advances to the next age, one of two "minor gods" must be picked. Minor gods are slightly less significant historically than their major counterparts. Some minor gods include Bast, Aphrodite, Athena, Horus, Njord, and Artemis. All gods grant to the player unique technologies, myth units, and a unique god power—a special ability which can either benefit the user or damage his/her opponent.

There are four major resources in Age of Mythology: food, wood, gold and favor; unlike previous games by Ensemble Studios, this game does not include the stone resource. Resources can be used to train units, construct buildings, and research technologies, among other things. Civilian units—namely, the Greek villagers, Norse gatherers and dwarves, the Egyptian laborers, and fishing boats—are used to gather resources. Hunting animals, gathering berries, harvesting livestock, farming, and fishing are all methods by which food can be gathered. Wood is gathered only by chopping down trees, and gold is gathered from either gold mines or from trade. Each civilization can purchase upgrades that increase the rate of gathering these resources. Favor is acquired in different ways by different civilizations: Greek players gain it by having villagers pray at temples; Egyptian players earn it by building monuments which generate it; and Norse players receive it by fighting or by possessing heroes. Resources can be exchanged at a player's market.

Units

The bulk of each civilization's army is made of human soldiers. Each player has a maximum "population", although the player does not start with the ability to use this entire "population". Building additional houses or Town Centers—the main building in a player's town—increases the population capacity. Each unit takes up a different number of population slots: civilians take one, whilst some myth units can take up to five.[13] Most units can be upgraded, making them better at certain tasks.

Units can be classified into seven categories; infantry, archers, cavalry—these three of which are broadly classified as human units—siege weaponry, naval units, heroes, and myth units. The rock-paper-scissors model governs most units in battle. For example, infantry do additional damage to cavalry, cavalry do additional damage to archers, and archers do additional damage to infantry. However, at the same time, each of the types of unit has an "anti unit" - that is, instead of a normal unit, for instance an infantryman, having an attack bonus vs cavalry, no bonus or weakness vs other infantry, and weakness vs archers, the anti unit will have an attack bonus vs the same type of unit that it is. Otherwise it is the same - the same weaknesses, and no bonus or weakness from the other unit. The same rock-paper-scissors formation exists in the three different types of naval units—arrow ships, siege ships, and hammer ships. Siege units are generally exempt from the rock-paper-scissors model, but are instead able to destroy buildings easily, while being vulnerable to cavalry attacks. Heroes are extremely effective against myth units, which in turn do large amounts of damage against human units. Heroes are also able to collect relics, which grant the player additional economic or military bonuses when deposited in a player’s temple. While heroes are generally more powerful than human units, they are not generally as cost effective as using myth units or other human units against them.

Buildings

Buildings in Age of Mythology can generally be split into three categories: economic buildings, military buildings, and defensive structures. The most important economic building is the Town Center, which is similar to the building of the same name in the Age of Empires series of games. All civilian units are trained at the Town Center, apart from fishing ships, as are some technologies. Most importantly, players advance Age via the building. The Town Center provides fifteen population slots, and building additional houses will earn the player ten additional slots per house. Other economic buildings include the farm and market.

Buildings are able to research technology upgrades, as well as provide resources for the player. All units except civilians are trained at military buildings. These buildings differ in name and usage between civilization, but all are able to train similar units. Military buildings are also used to research military specific technologies, such as armor upgrades, and attack improvements.

Walls and towers are defensive structures, which are not able to train units, and are used only for the purposes of defense. They are able to research some upgrades, although these are generally only useful to the building performing the research. Another type of building available to players, is a Wonder: a grand building that represents an architectural achievement of the civilization. In certain game modes, once a player builds a wonder, a ten minute countdown begins. If the wonder is still standing after the countdown ends, the player who built the wonder wins.

Multiplayer

Multiplayer is an aspect of Age of Mythology, played through Ensemble Studios Online, or via a direct LAN or IP connection. Age of Mythology includes one free multiplayer account on ESO. Similar in function to Blizzard Entertainment's Battle.net, ESO allows players to play matches, as well as chat with other players. In multiplayer games, there are seven different game types available, all of which are provided as standard with the game: "Supremacy"—the standard game mode—includes randomly generated map and all gameplay aspects; "Conquest" is similar to Supremacy, but victory is only possible by defeating all other players; in "Deathmatch", players begin the game with high resources, but the game is otherwise the same as Supremacy; in "Lightning", the gameplay is identical to Supremacy, but the game plays at twice the normal speed; in "Nomad" mode, players start with one civilian unit, and no Town Center, and must build up on a settlement; the goal of "King of the Hill" is to control a monument in the center of the map for a set period of time; and in "Sudden Death", a player loses if their Town Center is destroyed, and they fail to rebuild it within a set period of time. Multiplayer tournaments and LAN parties are popular throughout the world, with many players visiting computer gaming lounges to participate.

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                                               Age of Empires III: The WarChiefs is the new expansion pack for the best-selling real-time strategy (RTS) title of 2005, Age of Empires III from Ensemble Studios and Microsoft Game Studios. Age of Empires III: The WarChiefs will engage gamers of all ages and types in epic warfare in the Americas where they will lead the proud, playable native civilizations to expand their empire and fight for control of the Americas.

Age of Empires III: The WarChiefs is the latest installment in the award-winning Age of Empires franchise and continues Ensemble’s stellar track record of delivering innovative RTS games experiences.

Features

Playable Native American civilizations. Lead one of three proud Native American civilizations, including the Iroquois Confederacy and the Sioux Nation, to expand their empires and fight for control of the Americas. Each Native American civilization will have its own unique units, led by the powerful WarChief unit, buildings reflecting each culture’s architectural style, and a distinct approach to their Home City feature.

Gripping new single-player campaign. Age of Empires: The WarChiefs will introduce a new single-player campaign that continues the saga from Age of Empires III. Play through 15 new missions with a rich story and a cast of characters that interact with real historic figures and events.

Enhancements to European civilizations. The expansion pack will also provide exciting additions to existing European civilizations, with new Home City content, new units including new mercenaries, and new ways to look at your card deck.

Extended gameplay. Gamers will experience more of everything, including new random maps in unique locations in the Americas not featured in the original Age of Empires III, additional native allies and units, more statistics tracking, and new ways to play.

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                                               Age of Empires III: The Asian Dynasties free full version pc games download
                                                      Age of Empires III: The Asian Dynasties is the second expansion pack for the massively popular Age of Empires III, from Ensemble Studios and Microsoft Game Studios. Engaging gamers of all ages and types in epic warfare in the Eastern world, Age of Empires III: The Asian Dynasties will lead Japanese, Chinese and Indian civilizations to expand their empires.

Age of Empires III: The Asian Dynasties is the latest installment in the award-winning Age of Empires franchise, developed collaboratively by Big Huge Games and Ensemble Studios for the Games for Windows platform.

Features:

* Playable Asian civilizations. Lead one of three unique Asian civilizations — Japan, China and India — to expand their empires and fight for control in the Eastern world. Each Asian civilization, led by powerful leaders, will have unique groups, armies and wonders, as well as buildings that reflect the culture’s architectural style.
* New gameplay elements. Extending upon the innovative gameplay of Age of Empires III, Age of Empires: The Asian Dynasties will introduce new ways of winning and trading, random map styles that feature remixes of classicAge of Empires game styles, and 15 new Asian Wonders.
* Exciting new single-player campaign. Returning to the historical, civilization-based single-player campaigns, Age of Empires III: The Asian Dynasties will offer gamers who enjoy the solo experience a chance to engage in strategic combat with Japan, China or India through several engrossing scenarios.
* Expanding upon a successful formula. Age of Empires III: The Asian Dynasties is the second expansion pack for the massively popular Age of Empires III, one of the fastest-selling titles in the franchise history, leading and innovating the RTS genre through exciting and revolutionary gameplay features.
* Games for Windows franchise. This second expansion pack will also ship as a Games for Windows title with easier installation, reliability standards and support for key features of Windows Vista®, including the Games Explorer and Parental Controls.

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The Age of Kings focuses on building towns, gathering resources, creating armies, and destroying enemy units andbuildings. Players conquer rival towns and empires as they advance their own civilization through four "Ages": the Dark Age, the Feudal Age, the Castle Age (The Middle Age), and the Imperial Age, reminiscent of the Renaissance—a 1000 year timeframe. Progressing to a new Age unlocks new units, structures and technologies, but players must pay a sum of resources and construct certain buildings before advancing.

Players choose to play as one of 13 civilizations split into four architectural styles, West European, CentralEuropean, Middle Eastern, and Far Eastern, that determine building appearance in-game. The civilizations have varying strengths and weaknesses with regards to economics, technology, and battle, and each has access to a different, very powerful "Unique Unit". To add variety, each civilization has a set of soundbites in its native language that are uttered by units when selected and instructed to perform a task.

Civilian units, called "villagers", are used to gather resources. These resources can be used to train units, constructbuildings, and research technologies, among other things. The game offers four types of resources: food, wood, gold, and stone. Food is obtained by hunting animals, gathering berries, harvesting livestock, farming, and fishing. Wood is gathered by chopping down trees, gold is obtained from either gold mines, trade or having a relic in a monastery, and stone is collected from stone mines. Villagers require checkpoints, typically depository buildings, where they can store gathered resources. Each civilization can purchase upgrades that increase the rate of gathering these resources. Players who construct a special building, the market, may acquire or sell resources for gold. Market prices fluctuate with every transaction.

There are five campaigns in The Age of Kings, containing historically-based scenarios such as Genghis Khan's invasion of Eurasia, Barbarossa's Crusade, or Saladin's defence of the Holy Land. In the Joan of Arc and William Wallace campaigns, the player can control a unit based on its namesake; in others, players take orders from guiding spirits representative of the army's commander.

Additional game modes are available to the player in The Age of Kings. One mode, random map, generates a plain map, with players starting in the Dark Age with a Town Center, three villagers, and a scout unit. The game can be won through military conquest, by constructing a special building known as a Wonder and keeping it standing for a certain amount of time, or by obtaining control of all relics on the map for a set amount of time. Deathmatch mode allows players to begin with large amounts of resources, creating a focus on military dominance, while in the regicide mode each player is given a king unit, winning by killing all of the other monarchs.

Civilizations

Within a single game, the player can choose to represent one of these civilizations: Briton, Byzantine, Celtic, Chinese, Franks, Gothic, Japanese, Mongol, Persian, Saracen, Teutons, Turks, or Viking. These civilizations are divided into four types, Western Europe, Eastern Europe, Asian and Middle Eastern.

Units
A Celtic player in the Feudal Age. Their Town Center is visible and has several farms surrounding it; villagers of both genders work there and elsewhere to gather resources. A scout on horseback is also at the ready. Military buildingssuch as the barracks, archery range, and stable are visible, as well as economic buildings — the market and mill. The south east corner of the screenshot shows the player's walls and a gate.

Every player has a limit to the number of units they can create—a population limit—but may not immediately use the entire potential population. The population capacity, which can be capped at anywhere between 75 - 200, is based on the number of houses, Castles, or Town Centers—the main building in a player's town—which have been built. The Age of Kings introduced two significant new features for unit management: the idle villager button, which helps players identify villagers that have not been assigned a task (this could be done in Age of Empires: The Rise of Rome expansion by pressing the period key after patch 1.0a), and the town bell, which sends all a player's villagers into their Town Center, Castle or tower for safety.
The Age of Kings also includes five types of military units: infantry, archers, cavalry, siege weaponry, and naval units. Certain types of infantry, archers, and cavalry are "counter units" with special defenses against other types of unit. The three human classes of military generally follow a rock-paper-scissors model. For example, infantry are generally powerful against buildings but weak against cavalry, thus, the infantry counter units—spearmen and pikemen—have attack bonuses against cavalry. The monk is a special kind of military unit that has the ability to convert enemy units to the player's civilization, and to heal allied units. Monks are also used to collect relics; relics give a player accumulative gold, the more relics he has captured, the faster the gold is put into the player's stockpile. Collecting all five relics on the map is one method by which a player can win a random map game, depending on the victory setting.

Buildings

Buildings in The Age of Kings are either economic, military or defensive in nature. Buildings can research technologies and upgrades that increase economic, military or unit-based efficiency, as well as provide resources for the player. The most important economic building is the Town Center, where villagers are created, all types of resources can be stored, some technologies are researched, and the player can advance to the next Age. The Town Center can fire arrows at enemy units within range if villagers or archers are garrisoned while under attack. Other economical buildings available include storage buildings for resources, farms and houses to support a higher population.

Military units are created at military buildings, such as barracks, archery ranges, stables, and docks (the dock may also produce several non-combat units). Military buildings can perform research to improve the abilities of military units, increasing their strength, defensive capabilities, or other attributes. The castle is a military building which can train a wide variety of units, including the civilization's 'Unique Unit', and fires arrows at enemy units within range, with garrisoned units firing extra arrows. It can only be built after a player has reached the Castle Age.

There are two main defensive buildings, the wall and the tower. The two types of walls, stone walls and the weaker palisades, are used to prevent access to an enclosed area whilst providing a solid line of defense. Gates can be installed in walls to allow allied units to access a defended area. Towers are equipped with the ability to fire arrows at unfriendly units, and can be used in conjunction with the wall in defense mechanisms.

Multiplayer

The Age of Kings supports multiplayer over the Internet, or via a local area network (LAN). Up to eight players can take part in one game, with all of the single player game modes available. The MSN Gaming Zone supported the game until the service closed on June 19, 2006. Alternative services, such as GameSpy Arcade, were recommended as a replacement. Currently Macintosh versions of the games seem to only be supported by the GameRanger client.

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